Quenoth Pathfinder
In times past, turning and fleeing from an engagement was a risky tactic, for there were few means to avoid or block enemy archers shooting from behind. In the desert, however, unstable footing and lack of cover make it far more challenging for most fighters to strike from range. The elusive Pathfinders make use of this by riding the exceptionally agile dustboks, who are highly adapted to traversing the dunes and can evade most attacks with their swift movements. The difficulty in pinning these riders down often tries the patience of their enemies, who are provoked into recklessly giving chase — inevitably into many a deadly trap.
Information
Advances from: | Quenoth Scout |
---|---|
Advances to: | Quenoth Outrider |
Cost: | 33 |
HP: | 47 |
Moves: | 8 |
XP: | 76 |
Επίπεδο: | 2 |
Νοοτροπία: | lawful |
Id: | Quenoth Pathfinder |
Abilities: | disengage |
Attacks (damage × count)
σπαθί | λεπίδα | 8 × 4 | σώμα με σώμα | ||
bolas | κρούση | 8 × 2 | εξ αποστάσεως | (επιβραδύνει) |
Αντιστάσεις
λεπίδα | 0% | τρύπημα | -20% | |||
---|---|---|---|---|---|---|
κρούση | 0% | φωτιά | 0% | |||
κρύο | 0% | μυστηριακή | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Fake Shroud | ‒ | 0% | |
Flat | 1 | 50% | |
Fungus | 2 | 30% | |
Άμμος | 1 | 50% | |
Αβαθή Νερά | 3 | 20% | |
Απάτητο | ‒ | 0% | |
Βάλτος | 2 | 30% | |
Βαθιά Νερά | ‒ | 0% | |
Βουνά | 3 | 40% | |
Δάσος | 2 | 40% | |
Κάστρο | 1 | 50% | |
Λόφοι | 2 | 50% | |
Παγωμένο | 3 | 30% | |
Παράκτιος Ύφαλος | 2 | 30% | |
Σπηλιά | 2 | 30% | |
Χωριό | 1 | 50% |
Last updated on Thu Nov 14 00:49:22 2024.