Dune Raider
Though rarely found in organized armies, raiders are a staple among the nomadic Dunefolk, who regularly ambush rival caravans and camps at night. In these scenarios, raw power is of little concern. The greatest importance is placed on speed — striking quickly and spreading as much chaos as possible in the shortest time possible allows these riders to get in and out of the blitz without fear of counterattack. Raiders are the fastest of the Dunefolk, capable of outpacing nearly anything they might encounter in the sandy deserts.
Information
Advances from: | Dune Rider |
---|---|
Advances to: | Dune Marauder |
Cost: | 35 |
HP: | 45 |
Moves: | 9 |
XP: | 77 |
Level: | 2 |
Alignment: | chaotic |
Id: | Dune Raider |
Abilities: | ‒ |
Attacks (damage × count)
torch | fire | 8 × 3 | melee | |
bow | pierce | 7 × 3 | ranged |
Resistances
blade | 10% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 0% | |||
cold | 0% | arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | 3 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 40% | |
Frozen | 2 | 30% | |
Fungus | 3 | 40% | |
Hills | 2 | 60% | |
Mountains | 3 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 40% |
Last updated on Wed Nov 13 01:03:19 2024.