Dune Apothecary

Even in the absence of battle, infection and injury are common plights in the harsh desert sands. Dunefolk healers, in particular, require vast knowledge of herbs and medicine in comparison with healers of other races. Their lack of magic combined with the meager plantlife in the desert results in great difficulty in treating the plethora of ailments and poisons that plague the dune peoples. Apothecaries are typically more knowledgeable and well-traveled compared to their less experienced brethren, but their real skill lies in the complex task of tending to valuable medicinal plants. The Dunefolk have no means of healing without the necessary materials, and thus these men possess a special role in supporting the remedial arts of their kind.

Information
Advances from: | Dune Herbalist |
---|---|
Advances to: | Dune Luminary |
Cost: | 23 |
HP: | 45 |
Moves: | 5 |
XP: | 50 |
Level: | 2 |
๐ฉ๐ค๐ฒ๐ฏ๐ฅ๐ฉ๐ฏ๐: | liminal |
Id: | Dune Apothecary |
Abilities: | ๐ฃ๐ฐ๐ค๐ +8, regenerates +4 |
Attacks (damage × count)
![]() | ๐ฅ๐ฑ๐ | ![]() | 6 × 4 | ![]() |
๐ฎ๐ฆ๐๐ฆ๐๐๐ฉ๐ฏ๐๐ฉ๐
![]() |
๐๐ค๐ฑ๐ | -10% | ![]() |
๐๐ฝ๐ | 10% | |
---|---|---|---|---|---|---|
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๐ฆ๐ฅ๐๐จ๐๐ | 0% | ![]() |
๐๐ฒ๐ผ | 0% | |
![]() |
๐๐ด๐ค๐ | 0% | ![]() |
๐ธ๐๐ฑ๐ฏ | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Deep Water | ‒ | 0% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Fungus | 2 | 50% |
![]() |
๐๐จ๐๐ฉ๐ค | 1 | 60% |
![]() |
๐๐ฑ๐ | 2 | 40% |
![]() |
๐๐ด๐๐๐ฉ๐ค ๐ฎ๐ฐ๐ | 2 | 30% |
![]() |
๐๐ค๐จ๐ | 1 | 40% |
![]() |
๐๐ฎ๐ด๐๐ฉ๐ฏ | 3 | 20% |
![]() |
๐๐น๐ฆ๐๐ | 2 | 40% |
![]() |
๐๐ข๐ญ๐ฅ๐ | 2 | 30% |
![]() |
๐๐ญ๐ฏ๐ | 1 | 40% |
![]() |
๐๐จ๐ค๐ด ๐ข๐ท๐๐ผ | 3 | 20% |
![]() |
๐๐ฆ๐ค๐ฆ๐ก | 1 | 60% |
![]() |
๐ฃ๐ฆ๐ค๐ | 2 | 60% |
![]() |
๐ฅ๐ฌ๐ฏ๐๐ฉ๐ฏ๐ | 2 | 60% |
![]() |
๐ณ๐ฏ๐ข๐ท๐๐ฉ๐๐ค | ‒ | 0% |