Gremlin Adept

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After studying for several decades, gremlin acolytes are promoted to adepts. Although still considered novices after only a few decades experience by their elders, Adepts gain the privilege of attending the colony council but are not allowed to voice an opinion. Instead, adepts learn how the colony is governed so that in the future, they may lead it. Adepts are no longer required to perform menial colony chores, as signified by their feathered caps.

 

Information

Advances from: Gremlin Acolyte
Advances to: Gremlin Conjurer
Cost: 29
HP: 33
Moves: 5
XP: 87
Level: 2
Alignment: neutral
Id: strn_gremlin_adept
Abilities: teleport

Attacks (damage × count)

(image)beak(blade attack) blade5 × 2(melee attack) melee
(image)force shove(impact attack) impact9 × 4(ranged attack) ranged(magical)
(image)temporal rift(arcane attack) arcane12 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu May 16 03:32:05 2024.