Quenoth Shaman

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Shamans seek to maintain the elves' traditional connection with the natural world. Using their vast knowledge of plants of the desert to heal allies and their magical abilities to bolster crops, they serve an invaluable role among the Quenoth elves.

Special Notes: This unit is capable of healing those around it, slowing dehydration, and curing them of poison. This unit can daze its enemies, reducing their accuracy and defense until they end a turn.This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from: Quenoth Mystic
Advances to: Quenoth Druid
Cost: 34
HP: 36
Moves: 5
XP: 70
Level: 2
Alignment: neutral
Id: Quenoth Shaman
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact5 × 2(melee attack) melee
(image)sand(impact attack) impact6 × 2(ranged attack) ranged(daze)
(image)thorns(pierce attack) pierce6 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 16 03:39:33 2024.