Magic Knight

(image)

Ruald infantry sometimes grow a certain ability with magic. These one often choose the path of magic knight. Magic knights are some of the most respected troops in all Ruald, as they are strong at magic, but also know great combat abilities. They can also heal a bit on the battlefield.

Special Notes:This unit is capable of basic healing.

(portrait)

Information

Advances from: Ruald Infantry
Advances to:
Cost: 34
HP: 52
Moves: 5
XP: 120
Level: 2
Alignment: lawful
Id: Magic Knight
Abilities: heals +4

Attacks (damage × count)

(image)sword(blade attack) blade9 × 3(melee attack) melee
(image)blast(fire attack) fire8 × 3(ranged attack) ranged(magical)
(image)ice bomb(cold attack) cold9 × 2(ranged attack) ranged(enchanted, slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 16 02:57:43 2024.