Chaotic Mage III

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In the mages society, it is semi-legal to focus on dark arts, even curses and necromancy. These chaotic mages are similar to classic necromancers in many ways. With their grim vocabulary, they are not very popular. However, everyone agrees, that they are welcomed in any army, when difficult battle is ahead.

Tactical information: Chaotic mage can summon walking corpses and defeat many enemies with their powerful cold and arcane spells.

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Information

Advances from: Chaotic Mage II, Lawful Mage II, Neutral Mage II
Advances to: Chaotic Mage IV, Elder Mage IV, Lich IV, lawful Mage IV, Neutral Mage IV
Cost: 60
HP: 70
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: Chaotic Mage III
Abilities:

Attacks (damage × count)

(image)plague staff(impact attack) impact4 × 4(melee attack) melee(plague)
(image)chill wave(cold attack) cold15 × 2(ranged attack) ranged(magical)
(image)shadow wave(arcane attack) arcane14 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 23 03:12:42 2024.