Neutral Mage II

(image) (image)

Neutral mages, sometimes called simply mages or true mages, are the most common order in the mage society. They master fire spells and as many knows, almost everyone fears fire. These mages, as well as some drakes, are great in using their fire in battle. They are also the main branch od mages, when fighting quickly moving targets, like bandits and thieves.

Tactical information: Neutral mages are good during both day and night. Their strengh comes from their ability to manipulate fire. Their inner fire also protect them from cold.

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Information

Advances from: Chaotic Mage I, Lawful Mage I, Neutral Mage I
Advances to: Neutral Mage III, Lawful Mage III, Chaotic Mage III, Lich III
Cost: 40
HP: 42
Moves: 5
XP: 90
Level: 2
Alignment: neutral
Id: Neutral Mage II
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact4 × 3(melee attack) melee
(image)fireball(fire attack) fire8 × 4(ranged attack) ranged(magical)
(image)fireball(fire attack) fire11 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 23 03:12:42 2024.