Divine Champion

(image)

For a Knight to be recognized as a Champion he must first commit at least two Great Deeds and have shown his form to be exceptional to other Knights on the battle field. Champions are reguarded as highly as Messengers, if not perhaps even higher.

 

Information

Advances from: Divine Knight
Advances to:
Cost: 50
HP: 62
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: Divine Champion
Abilities: heals +4

Attacks (damage × count)

(image)blessed sword(arcane attack) arcane10 × 4(melee attack) melee
(image)Sword(blade attack) blade19 × 2(melee attack) melee
(image)Flail(impact attack) impact13 × 3(melee attack) melee

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed May 15 02:32:06 2024.