Great Shaman

(image)

Although they do not rule any clan directly, the Great Shamans are the highest authority amongst the Hannuk: theirs is the last word in settling disputes between different clans and in taking decisions that will affect the Hannuk nation as a whole; they preserve the people's history and lore, and are responsible for organizing the major religious ceremonies; they are the only ones who can organize the Golden Horde of the Hannuks; also, they can determine the destruction of an entire clan if it is deemed, and proved, to be nocive to the integrity of the Hannuk nation. As if it wasn't enough, they have an extensive knowledge of the herbs that may be found over the steppes (some of which are poisonous and used in their staffs) and also are the only ones allowed to learn and practice the primitive, but lethal, Hannuk magic. With all this power, it comes as no surprise that they are both feared and respected by every member of the steppe society.

 

Information

Advances from:
Advances to:
Cost: 51
HP: 66
Moves: 5
XP: 145
Level: 3
Alignment: neutral
Id: Hannuk Great Shaman
Abilities: inspire, heals +4

Attacks (damage × count)

(image)staff(impact attack) impact7 × 3(melee attack) melee(poison)
(image)curse(pierce attack) pierce10 × 4(ranged attack) ranged(drains, magical)
(image)steppe chill(cold attack) cold18 × 3(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire30%
(icon) cold30% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed May 29 02:20:43 2024.