Mage Commander

(image)

This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.This unit is capable of basic healing.

(portrait)

Information

Advances from: Mage Leader
Advances to: Mage Magister
Cost: 100
HP: 57
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: Mage Commander
Abilities: heals +4, leadership

Attacks (damage × count)

(image)staff(impact attack) impact6 × 2(melee attack) melee
(image)fireball(fire attack) fire12 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 13 02:47:25 2024.