Witch

(image)

No herborist, of course, can match the healing abilities of a mage graduated from Alduin Academy, however she can accumulate enough experience to be able to cure not only wounds and illnesses, but also the effects of many poisons.
Due to their ability to manipulate strange substances, obtaining surprising results, their companions call these women <i>witches</i>, but contrary to what might appear to lay eyes, behind this apparently derogatory name there is a considerable amount of respect.

(portrait)

Information

Advances from: Herborist
Advances to:
Cost: 42
HP: 45
Moves: 5
XP: 100
Level: 3
Alignment: neutral
Id: Witch
Abilities: cures, heals +6, self unpoison

Attacks (damage × count)

(image)dagger(pierce attack) pierce6 × 3(melee attack) melee(poison)
(image)throwing knives(pierce attack) pierce6 × 2(ranged attack) ranged(poison)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 02:54:46 2024.