Goblin Prime

(image)

It is said that all you need to lead a goblin is a strong leash. In truth, it takes a subtle mind and a noble heart to be a goblin prime. Goblins leave much of their life to chance, a strategy that guarantees their short and pointless lifespans. Only the wisest and strongest leader can inspire them and turn them from their anarchic tendencies.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from: Goblin Trumpeter
Advances to:
Cost: 44
HP: 56
Moves: 6
XP: 125
Level: 3
Alignment: chaotic
Id: ROLGoblin Prime
Abilities: leadership

Attacks (damage × count)

(image)spear(pierce attack) pierce12 × 3(melee attack) melee
(image)spear(pierce attack) pierce8 × 2(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 04:10:07 2024.