Steel Spinner

(image)

These units can both fire bolts of lightning at our troops and spin their orbiting blades around in a devastating combo strike. They are multi-purpose units and are able to fly over water whereas their landlocked brethren cannot for fear of shortcircuiting.

 

Information

Advances from:
Advances to: Steel Whirligig
Cost: 20
HP: 15
Moves: 8
XP: 39
Level: 1
Alignment: lawful
Id: Steel Spinner tune
Abilities:

Attacks (damage × count)

(image)spin(blade attack) blade3 × 3(melee attack) melee
(image)jolt(fire attack) fire8 × 2(ranged attack) ranged(electric)

Resistances

(icon) blade50% (icon) pierce40%
(icon) impact30% (icon) fire0%
(icon) cold30% (icon) arcane-25%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave170%
(icon) Coastal Reef170%
(icon) Deep Water170%
(icon) Fake Shroud0%
(icon) Flat170%
(icon) Forest170%
(icon) Frozen170%
(icon) Fungus170%
(icon) Hills170%
(icon) Mountains170%
(icon) Sand170%
(icon) Shallow Water170%
(icon) Swamp170%
(icon) Unwalkable170%
(icon) Village170%
Last updated on Wed May 15 02:22:53 2024.