Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Lancers are among the bravest and most feared riders in all of Wesnoth. Clad in minimal armour, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are like a double-edged sword, for they often win either glory or a swift death. Lancers excel in hunting down infantrymen who have made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | Horseman |
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Advances to: | |
Cost: | 40 |
HP: | 50 |
Movement: | 10 |
XP: | 150 |
Level: | 2 |
Alignment: | lawful |
ID | Lancer |
Abilities: |
lance pierce | 12 - 3 melee | charge |
Resistances: | |
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blade | 20% |
pierce | -20% |
impact | 30% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 4 | 20% |
Cave Wall | 99 | 20% |
Chasm | 99 | 20% |
Deep Water | 99 | 20% |
Forest | 3 | 30% |
Grassland | 1 | 40% |
Hills | 2 | 40% |
Mountains | 99 | 20% |
Mushroom Grove | 4 | 20% |
Sand | 2 | 30% |
Shallow Water | 4 | 20% |
Snow | 2 | 30% |
Swamp | 4 | 20% |
Village | 1 | 40% |