Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
When faced with foes who have similarly eliminated their fear of both day and night, the Eventide do not balk at using other means to achieve their goal of complete conquest. From deep within (their cities), men and woman from less scruptulous professions are enlisted, their ability with blades and their knowlage of poison highly regarded in military use.
Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit is capable of basic healing.
Advances from: | Eventide Alchemist |
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Advances to: | |
Cost: | 54 |
HP: | 62 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | EventidePoisoner |
Abilities: | heals +4 |
dagger blade | 7 - 4 melee | ||
poisoned dagger blade | 5 - 4 ranged | poison | |
flaming sword fire | 14 - 2 melee |
Resistances: | |
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blade | 100% |
pierce | 100% |
impact | 100% |
fire | 100% |
cold | 100% |
arcane | 100% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | - | 100% |
Cave Wall | - | 100% |
Chasm | - | 100% |
Deep Water | - | 100% |
Forest | - | 100% |
Grassland | - | 100% |
Hills | - | 100% |
Mountains | - | 100% |
Mushroom Grove | - | 100% |
Sand | - | 100% |
Shallow Water | - | 100% |
Snow | - | 100% |
Swamp | - | 100% |
Village | - | 100% |