Campagna |
---|
IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
Era |
Ede Ep Gg - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
When faced with foes who have similarly eliminated their fear of both day and night, the Eventide do not balk at using other means to achieve their goal of complete conquest. From deep within (their cities), men and woman from less scruptulous professions are enlisted, their ability with blades and their knowlage of poison highly regarded in military use.
Note speciali: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Questa unità è in grado di fornire cure di primo soccorso.
Avanza da: | Eventide Alchemist |
---|---|
Avanza come: | |
Costo: | 54 |
PF: | 62 |
Movimento: | 5 |
PE: | 150 |
Level: | 3 |
Allineamento: | neutrale |
ID | EventidePoisoner |
Abilità: | guarisce +4 |
pugnale lama | 7 - 4 ravvicinato | ||
poisoned dagger lama | 5 - 4 a distanza | poison | |
flaming sword fuoco | 14 - 2 ravvicinato |
Resistenze: | |
---|---|
lama | 100% |
perfora | 100% |
impatto | 100% |
fuoco | 100% |
freddo | 100% |
esoterico | 100% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Abisso | - | 100% |
Acque basse | - | 100% |
Acque profonde | - | 100% |
Campo di funghi | - | 100% |
Caverna | - | 100% |
Colline | - | 100% |
Foresta | - | 100% |
Montagne | - | 100% |
Neve | - | 100% |
Palude | - | 100% |
Parete di caverna | - | 100% |
Prateria | - | 100% |
Sabbia | - | 100% |
Villaggio | - | 100% |