Campagna |
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IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
Era |
Ede Ep Gg - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
When an Herbalist has proven his loyalty to the Eventide, his superiors will offer to teach him the prized secret of the Alchemist's guild, how to make 'palmfire.' This potent substance can be spread across any weapon that will not melt or burn, immediately setting aflame when it is struck soundly.
Alchemists find themselves able to use this newfound weapon to great effect.
Note speciali: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Questa unità è in grado di fornire cure di primo soccorso.
Avanza da: | Eventide Herbalist |
---|---|
Avanza come: | Eventide Poisoner |
Costo: | 36 |
PF: | 42 |
Movimento: | 5 |
PE: | 70 |
Level: | 2 |
Allineamento: | neutrale |
ID | EventideAlchemist |
Abilità: | guarisce +4 |
pugnale lama | 7 - 3 ravvicinato | ||
flaming sword fuoco | 10 - 2 ravvicinato | ||
poisoned dagger lama | 4 - 3 a distanza | poison |
Resistenze: | |
---|---|
lama | 100% |
perfora | 100% |
impatto | 100% |
fuoco | 100% |
freddo | 100% |
esoterico | 100% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Abisso | - | 100% |
Acque basse | - | 100% |
Acque profonde | - | 100% |
Campo di funghi | - | 100% |
Caverna | - | 100% |
Colline | - | 100% |
Foresta | - | 100% |
Montagne | - | 100% |
Neve | - | 100% |
Palude | - | 100% |
Parete di caverna | - | 100% |
Prateria | - | 100% |
Sabbia | - | 100% |
Villaggio | - | 100% |