Kampania |
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IzW SotBE MT PW PS OoDB PPS ZwM NT Wolność OP NO SoF |
Era |
D Wb Ww - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Język |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
When an Herbalist has proven his loyalty to the Eventide, his superiors will offer to teach him the prized secret of the Alchemist's guild, how to make 'palmfire.' This potent substance can be spread across any weapon that will not melt or burn, immediately setting aflame when it is struck soundly.
Alchemists find themselves able to use this newfound weapon to great effect.
Uwagi specjalne: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Jednostka posiada umiejętności leczenia.
Awansuje z: | Eventide Herbalist |
---|---|
Awansuje na: | Eventide Poisoner |
Koszt: | 36 |
PŻ: | 42 |
Ruchy: | 5 |
PD: | 70 |
Poziom: | 2 |
Charakter: | neutralny |
ID | EventideAlchemist |
Zdolności: | leczy +4 |
sztylet sieczna | 7 - 3 wręcz | ||
flaming sword ogień | 10 - 2 wręcz | ||
poisoned dagger sieczna | 4 - 3 na odległość | poison |
Odporności: | |
---|---|
sieczna | 100% |
kłująca | 100% |
obuchowa | 100% |
ogień | 100% |
chłód | 100% |
astralny | 100% |
Teren | Koszt ruchu | Obrona |
---|---|---|
Bagno | - | 100% |
Grzybowy gaj | - | 100% |
Góry | - | 100% |
Głęboka woda | - | 100% |
Jaskinia | - | 100% |
Las | - | 100% |
Otchłań | - | 100% |
Piasek | - | 100% |
Płytka woda | - | 100% |
Wioska | - | 100% |
Wzgórza | - | 100% |
Łąka | - | 100% |
Ściana jaskini | - | 100% |
Śnieg | - | 100% |