Kampagnen |
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IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
When an Herbalist has proven his loyalty to the Eventide, his superiors will offer to teach him the prized secret of the Alchemist's guild, how to make 'palmfire.' This potent substance can be spread across any weapon that will not melt or burn, immediately setting aflame when it is struck soundly.
Alchemists find themselves able to use this newfound weapon to great effect.
Anmerkungen: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Diese Einheit beherrscht die grundlegenden Fähigkeiten der Heilkunst.
Vorherige Stufe: | Eventide Herbalist |
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Nächste Stufe: | Eventide Poisoner |
Kosten: | 36 |
LP: | 42 |
Bewegungskosten: | 5 |
EP: | 70 |
Level: | 2 |
Tag-/Nachteinfluss: | neutral |
ID | EventideAlchemist |
Fertigkeiten: | Heilen +4 |
Dolch Klinge | 7 - 3 Nahkampf | ||
flaming sword Feuer | 10 - 2 Nahkampf | ||
poisoned dagger Klinge | 4 - 3 Fernkampf | poison |
Resistenzen: | |
---|---|
Klinge | 100% |
Stich | 100% |
Wucht | 100% |
Feuer | 100% |
Kälte | 100% |
Arkan | 100% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | - | 100% |
Dorf | - | 100% |
Höhle | - | 100% |
Höhlenwand | - | 100% |
Hügel | - | 100% |
Kluft | - | 100% |
Pilzhain | - | 100% |
Sand | - | 100% |
Schnee | - | 100% |
Seichtes Wasser | - | 100% |
Sumpf | - | 100% |
Tiefes Wasser | - | 100% |
Wald | - | 100% |
Wiese | - | 100% |