Kampania |
---|
IzW SotBE MT PW PS OoDB PPS ZwM NT Wolność OP NO SoF |
Era |
D Wb Ww - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Język |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The second foe the Eventide faced in their fervor for revenge were the elves. Faced with an opponent to whom day and night ment nothing, the Eventide were forced to find a new way to fight. One man, a local herbalist, suggested that they use an extract from a particularily potent type of plant local to their new home as a poison.
From that time on, the Eventide have always had a select group of men who have been trained from an early age in the proper use and application of said poison. Members of this group would attack their enemies far away, with knives.
Uwagi specjalne: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Jednostka posiada umiejętności leczenia.
Awansuje z: | |
---|---|
Awansuje na: | Eventide Alchemist |
Koszt: | 18 |
PŻ: | 30 |
Ruchy: | 5 |
PD: | 30 |
Poziom: | 1 |
Charakter: | neutralny |
ID | EventideHerbalist |
Zdolności: | leczy +4 |
sztylet sieczna | 5 - 2 wręcz | ||
poisoned dagger sieczna | 2 - 3 na odległość | poison |
Odporności: | |
---|---|
sieczna | 100% |
kłująca | 100% |
obuchowa | 100% |
ogień | 100% |
chłód | 100% |
astralny | 100% |
Teren | Koszt ruchu | Obrona |
---|---|---|
Bagno | - | 100% |
Grzybowy gaj | - | 100% |
Góry | - | 100% |
Głęboka woda | - | 100% |
Jaskinia | - | 100% |
Las | - | 100% |
Otchłań | - | 100% |
Piasek | - | 100% |
Płytka woda | - | 100% |
Wioska | - | 100% |
Wzgórza | - | 100% |
Łąka | - | 100% |
Ściana jaskini | - | 100% |
Śnieg | - | 100% |