Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
A Sky Crystal is a Shard that has emerged further into reality and so has a firmer physical presence.
Crystals are bound to the will of whoever controls 'The Mandate'. As they are barely present in reality, they can teleport between areas of high cipher activity (friendly towns). Also a consequence of this is their immunity to Drain, Poison and Plague. Crystals are crystalline in nature and so have unusual resistances. Crystals are never destroyed, they are merely 'pushed out' of reality.
Remarques : Cette unité peut se téléporter instantanément entre deux villages d'un même camp pour un point de mouvement.
Évolue à partir de : | Sky Shard |
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Évolue en : | |
Coût : | 16 |
PV : | 30 |
Mouvement: | 6 |
XP : | 150 |
Niveau: | 1 |
Alignement : | loyal |
ID | EOM_Sky_Crystal |
Capacités : | téléportation |
purge froid | 7 - 3 corps à corps |
Résistances : | |
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tranchant | 40% |
perforant | 40% |
contondant | -20% |
feu | -20% |
froid | 70% |
sacré | -50% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 60% |
Château | 1 | 60% |
Collines | 1 | 60% |
Eau peu profonde | 1 | 60% |
Eau profonde | 1 | 60% |
Forêt | 1 | 60% |
Forêt de champignons | 2 | 60% |
Gelé | 1 | 60% |
Impraticable | 1 | 60% |
Infranchissable | 99 | 60% |
Marais | 1 | 60% |
Montagnes | 1 | 60% |
Plat | 1 | 60% |
Récif | 1 | 60% |
Sable | 1 | 60% |
Village | 1 | 50% |