Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Gremlin conjurers are regarded as full members of the colony council, having listened to decision making for many decades. Conjurers have achieved the basic mastery of their spatial and temporal powers and are allowed to voice an opinion during council meetings. Through their increased magical prowess, conjurers typically live for many centuries and are allowed a subordinate role in leading the colony. Gremlins rarely become conjurers before aging one hundred years.
Remarques : Cette unité peut se téléporter instantanément entre deux villages d'un même camp pour un point de mouvement.
Évolue à partir de : | Gremlin Adept |
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Évolue en : | Gremlin Sorcerer |
Coût : | 85 |
PV : | 46 |
Mouvement: | 6 |
XP : | 180 |
Niveau: | 3 |
Alignement : | neutre |
ID | strn_gremlin_conjurer |
Capacités : | téléportation |
wand contondant | 6 - 2 corps à corps | ||
force shove contondant | 10 - 4 à distance | magique | |
temporal rift sacré | 13 - 3 à distance | magique | |
spatial fissure perforant | 9 - 5 à distance | magique |
Résistances : | |
---|---|
tranchant | 30% |
perforant | 30% |
contondant | 30% |
feu | 0% |
froid | -10% |
sacré | -20% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 1 | 40% |
Château | 1 | 70% |
Collines | 1 | 60% |
Eau peu profonde | 2 | 40% |
Eau profonde | 99 | 20% |
Forêt | 1 | 60% |
Forêt de champignons | 1 | 60% |
Gelé | 2 | 40% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 90% |
Marais | 2 | 40% |
Montagnes | 2 | 70% |
Plat | 1 | 50% |
Récif | 2 | 40% |
Sable | 1 | 50% |
Village | 1 | 70% |