Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The blackfur hunt at night for the concealment it gives, and are quite adept at hunting any kind of quarry.
Special Notes: This unit is able to hide at night, leaving no trace of its presence. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.
Advances from: | Blackfur |
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Advances to: | |
Cost: | 40 |
HP: | 44 |
Movement: | 5 |
XP: | 150 |
Level: | 2 |
Alignment: | chaotic |
ID | EOM_Black_Hunter |
Abilities: | nightstalk |
claws blade | 7 - 3 melee | backstab |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | -10% |
cold | 20% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 50% |
Cave | 2 | 50% |
Coastal Reef | 2 | 20% |
Deep Water | 5 | 20% |
Flat | 1 | 40% |
Forest | 1 | 60% |
Frozen | 2 | 40% |
Hills | 1 | 50% |
Impassable | 99 | 20% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 2 | 20% |
Swamp | 2 | 30% |
Unwalkable | 99 | 20% |
Village | 1 | 50% |