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Troll NB

(image)

Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.

Advances from: Troll Welpe NB
Advances to: Troll Krieger NB
Cost: 26
HP: 65
Movement: 7
XP: 120
Level: 2
Alignment: chaotic
IDTro
Abilities: regenerates
(image)club
impact
14 - 3
melee
Resistances:
blade20%
pierce20%
impact0%
fire0%
cold0%
arcane-10%
TerrainMovement CostDefense
Castle140%
Cave140%
Coastal Reef230%
Deep Water9920%
Flat130%
Forest240%
Frozen220%
Hills150%
Impassable9940%
Mountains260%
Mushroom Grove250%
Sand230%
Shallow Water220%
Swamp220%
Unwalkable9920%
Village140%