HMG Elite

(image)

4 men manning 2 DShK heavy machinegun nests. Upkeep is 4. HMGs are generally only cost productive when defending on terrain with cover to setup in. They are the second best unit for holding a village chokepoint after bunker. They are countered by tanks with a fast turret and snipers.


Special Notes (1.14-style, please update to the new list format to avoid duplicates):In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.The swarming attacks of this unit become less deadly whenever its members are wounded.The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: HMG Veteran, SMG Elite
Advances to: General, Bunker
Cost: 80
HP: 45
Moves: 3
Vision: 4
XP: 90
Level: 5
Alignment: lawful
Id: S_MG42_Elite
Abilities: ambush, concealment, terror

Attacks (damage × count)

(image)DShK(Bullet attack) Bullet3 × 8(close attack) close(swarm)
(image)DShK(Bullet attack) Bullet4 × 18(medium attack) medium(swarm)
(image)DShK(Bullet attack) Bullet3 × 8(far attack) far(swarm, first strike, interrupt, attacker_hits, defender hits, attack end)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle190%
(icon) Cave180%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest180%
(icon) Frozen160%
(icon) Fungus160%
(icon) Hills260%
(icon) Mountains360%
(icon) Sand260%
(icon) Shallow Water30%
(icon) Swamp360%
(icon) Unwalkable80%
(icon) Village190%
Last updated on Wed Dec 18 02:52:02 2024.