SdKfz 232 Veteran

(image)

Armoured cars serve as both scout tanks and infantry suppression. 15mm armour plating. The 232s complex suspension and high speed allow it to fire while moving making it a very hard target to hit when on flat ground.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.This unit regenerates, which allows it to heal as though always stationed in a village.If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: SdKfz 232, SdKfz 232
Advances to: SdKfz 232 Elite
Cost: 358
HP: 60
Moves: 17
Vision: 8
XP: 216
Level: 3
Alignment: lawful
Id: SdKfz232_Vet
Abilities: concealment, regenerates, skirmisher

Attacks (damage × count)

(image)Machine Gun(Bullet attack) Bullet10 × 4(close attack) close
(image)Machine Gun(Bullet attack) Bullet10 × 9(medium attack) medium
(image)20mm AP(Cannon attack) Cannon13 × 4(far attack) far(backstab, Shellshock, slows, first strike)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat170%
(icon) Forest240%
(icon) Frozen350%
(icon) Fungus150%
(icon) Hills240%
(icon) Mountains830%
(icon) Sand240%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable830%
(icon) Village150%
Last updated on Wed Dec 18 02:52:08 2024.