Rifleman Elite

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Four bolt action rifle soldiers. Riflemen are best infantry for pushing the front line between towns. In WWII 90% of soldiers were rifleman, riflemen are the best infantry the majority of the time and should be the main infantry unit produced.


Special Notes (1.14-style, please update to the new list format to avoid duplicates):In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.The length of this unit’s weapon allows it to strike first in melee, even in defense.The swarming attacks of this unit become less deadly whenever its members are wounded.If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Rifleman Veteran, Sniper
Advances to: Sniper Elite, Rifleman Elite
Cost: 44
HP: 40
Moves: 4
XP: 46
Level: 3
Alignment: neutral
Id: S_Rifleman_Elite
Abilities: ambush, concealment

Attacks (damage × count)

(image)RGD-33 (frag)(Grenade attack) Grenade5 × 2(above attack) above(magical)
(image)RGD-1 (smoke)(Grenade attack) Grenade1 × 8(above attack) above(slows, first strike)
(image)Mosin 91(Bullet attack) Bullet6 × 8(close attack) close(swarm)
(image)Mosin 91(Bullet attack) Bullet9 × 8(medium attack) medium(swarm, first strike)
(image)Mosin Rush(Bullet attack) Bullet6 × 4(medium attack) medium(swarm, charge, first strike, backstab)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave170%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest170%
(icon) Frozen160%
(icon) Fungus160%
(icon) Hills260%
(icon) Mountains360%
(icon) Sand260%
(icon) Shallow Water30%
(icon) Swamp360%
(icon) Unwalkable70%
(icon) Village170%
Last updated on Wed Dec 18 02:52:02 2024.