Tarbynn Abomination

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Abomination are powerful monsters from the underworld. They were named so because no other word can truly describe these imposing and bloodthirsty creatures. The summoning of an Abomination is an monumental event for the steppe horde. To summon this beast, shamans shed rivers of blood, hundreds of bull bones fill a giant cauldron, and dozens of strong and furious ogres are sacrificed. All of this because the lord of the underworld himself is watching this: without the personal permission of the Bull God, the summoning will not work, so he needs to be offered generous gifts. As a result of bloody spells and terrible rituals, which can last for several days, from the black cauldron, which in such cases is called the Bloody Gate, a giant bone monstrosity with hungry burning eyes is born, which is soaked in blood, and which craves for more of the red liquid every second of its existence. As soon as possible, the Abomination is sent into battle. None of the sedentary peoples who met the Nightmare in battle could return and convey the horror it instills in their opponents. And the ogres themselves try to forget battles side-by-side with the Abomination, like a bad dream. Imagine for yourself: a giant bone beast rushes over the battlefield and collects a bloody harvest: under its piercing howl, like the howl of the wind in a hurricane, whole squads of friends and enemies alike fall to the ground at once, their blood boils, ruptures blood vessels and from under the skin flies in red streams into the ribs of the monster. And those who tried to stop the Nightmare in close combat are torn to pieces by huge claws or are crushed by its ominous skull. Where the Abomination flew by, a trail of dry and shriveled corpses and pieces of bodies remains, while not a drop of blood is left either in the dead or on the ground. Stopping such undead and sending them to another world after the war is as important an event as the summoning. Once again, rivers of blood, more sacrifices, sacrifices, and sacrifices, and all for the sake of the subterranean ruler personally taking his foul creation from this world. Throughout the history of the ogres, the Abominations have been called only a few times, but each of these calls is firmly imprinted in the memory of generations. So the ogres developed a fear of bull priests, and their neighbors have chilling legends about bloody demons from the depths of the steppes, which at any moment can wake up again and cause another apocalypse.

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Information

Advances from: Tarbynn Terror
Advances to:
Cost: 57
HP: 43
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: Ogre2 Abomination
Abilities: dummy, pillage, dummy, depleting -2, upkeepless

Attacks (damage × count)

(image)headbutt(impact attack) impact7 × 3(melee attack) melee
(image)claws(blade attack) blade5 × 5(melee attack) melee
(image)tail(pierce attack) pierce20 × 1(melee attack) melee(first strike)
(image)drain life(cold attack) cold9 × 4(ranged attack) ranged(magical, drains)

Resistances

(icon) blade40% (icon) pierce50%
(icon) impact30% (icon) fire10%
(icon) cold70% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Nov 13 04:17:48 2024.