Freedman Freefolk

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Freedmen occasionally join Qesican forces as auxiliaries, hoping to supplement Qesican forces and earn respect through skill in battle. Doing so grants them the appreciation of Qesican citizens, despite having failed the Solista. Advanced Freedmen become constables, assisting and arresting any criminals they find.

(portrait)

Information

Advances from:
Advances to: Journeyman Freefolk
Cost: 10
HP: 25
Moves: 5
XP: 17
Level: 0
Alignment: neutral
Id: Qs2 Freefolk Freedman
Abilities:

Attacks (damage × count)

(image)javelin(pierce attack) pierce6 × 2(melee attack) melee(poison)
(image)javelin(pierce attack) pierce5 × 2(ranged attack) ranged(poison)

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef0%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 04:39:00 2024.