Therapist

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After the great invasion, the orcs dedicated particular care to the search and extermination of anyone who practiced magic; consequence of this is that knowledge of light magic has completely disappeared from the Green Isle; furthermore, the study of magic was barred to human slaves;
Traditional medicine had to make up for this lacuna, and those who practiced it were called Healers. Although considered by the orcs to be underlings, like all other slaves, unlike the other slaves the Healers enjoy a certain freedom of movement, and they can also move between one tribe of orcs and the other.
The Healers are almost exclusively women, apart from some very rare exceptions, because the orcs consider female less dangerous than male, and therefore grant them greater freedom of movement.
This is because the medical science of the orcs is practically non-existent, but many orcs who publicly despise medicine, instead appreciate it privately.
Theoretically even the healers could not carry weapons, but they are allowed to have a knife with them for common uses and, obviously, a robust travel sticks, which they learn to use with considerable skill.
Furthermore, often the same substance used to produce a medicine can be used to produce a poison; for this reason healers always carry with them vials containing poisons with which they treat the blade of their knife in case of danger.
With experience a healer learns to create medicines, and poisons, which act by simple contact with the skin; a vial of these poisons, thrown at an opponent, does not cause much immediate damage, but later forces the victim into painful agony.
Only very few Healers acquire the skills to reach the highest qualification, that of a Therapist. A Therapist is able to heal themselves as effectively as they heal their patients.

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Information

Advances from: Physician
Advances to:
Cost: 55
HP: 50
Moves: 5
XP: 120
Level: 3
Alignment: lawful
Id: Therapist
Abilities: heals +6

Attacks (damage × count)

(image)dagger(blade attack) blade7 × 2(melee attack) melee
(image)vial of poison(impact attack) impact2 × 3(ranged attack) ranged(poison)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Jan 3 02:27:17 2025.