Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
One of the pinnacles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. This discovery alone caused humanity's condemnation of black magic, for the nightmarish things it has made real have given fear a vast new arsenal.
This ability, in all aspects, is the first step towards cheating death of its ultimate prize.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Advances from: | Dark Sorcerer |
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Advances to: | |
Cost: | 50 |
HP: | 70 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Necromancer |
Abilities: |
plague staff impact | 6 - 3 melee | plague | |
chill wave cold | 17 - 2 ranged | magical | |
shadow wave arcane | 12 - 2 ranged | magical |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 2 | 40% |
Cave Wall | 99 | 40% |
Chasm | 99 | 20% |
Deep Water | 99 | 20% |
Forest | 2 | 50% |
Grassland | 1 | 40% |
Hills | 2 | 50% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Snow | 3 | 20% |
Swamp | 3 | 20% |
Village | 1 | 60% |