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Wesnoth Units database

Wizard

(image)

Celestials who lose their vestigial wings in adolescence are not allowed to fight in the military. As a result, they must undertake other endeavors. The practice of magic is one of such endeavors. Originally used to create the everglowing lights in Celestial towns using Holy energy, some Wizards have harnessed magical powers for more militaristic purposes in order to join their bretheren in battle. The Celestial Heralds have allowed them this honor.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from:
Advances to: Great Wizard Mystic
Cost: 20
HP: 31
Movement: 5
XP: 58
Level: 1
Alignment: lawful
IDEOM_Wizard
Abilities:
(image)staff
impact
3 - 2
melee
(image)shock
fire
5 - 4
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane10%
TerrainMovement CostDefense
Flat140%
Frozen320%
Unwalkable9920%
بُسْتان الفُطر250%
تلال250%
جبال360%
جبال منيعة9990%
رمال230%
ساحلي230%
غابة250%
قرية160%
قصر160%
كهف240%
مستنقع320%
مياه ضحلة320%
مياه عميقة9920%