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Wesnoth Units database

Wizard

(image)

Celestials who lose their vestigial wings in adolescence are not allowed to fight in the military. As a result, they must undertake other endeavors. The practice of magic is one of such endeavors. Originally used to create the everglowing lights in Celestial towns using Holy energy, some Wizards have harnessed magical powers for more militaristic purposes in order to join their bretheren in battle. The Celestial Heralds have allowed them this honor.

Special Notes:Atacurile de distanta ale acestei unitati sunt magice, si au intotdeauna o sansa mare de a lovi victima.

Avansati unitatea
Advances to: Great Wizard Mystic
Cost: 20
HP: 31
Movement: 5
XP: 58
Level: 1
Alignment: lawful
IDEOM_Wizard
Abilities:
(image)staff
impact
3 - 2
corp la corp
(image)shock
foc
5 - 4
la distanta
magic
rezistenta atacatorului vs
lama0%
foc0%
impact0%
foc0%
aur0%
la distanta10%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Mountains360%
Munti impasabili9990%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable9920%
Village160%