Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Gremlin sorcerers are typically the rulers of the gremlin colony and can live up to one millenia. It takes many centuries for conjurers to further their magical abilities to become a full sorcerer. The sorcerer's ability to command time and space is the matter of legend, and strikes fear in to the hearts of the colony's enemies.
Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.
Advances from: | Gremlin Conjurer |
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Advances to: | Gremlin Immortal |
Cost: | 120 |
HP: | 64 |
Movement: | 6 |
XP: | 400 |
Level: | 4 |
Alignment: | neutral |
ID | strn_gremlin_sorcerer |
Abilities: | teleport |
force blow impact | 10 - 3 melee | magical | |
force shove impact | 12 - 5 ranged | magical | |
temporal rift arcane | 15 - 4 ranged | magical | |
spatial fissure pierce | 11 - 6 ranged | magical |
Resistances: | |
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blade | 40% |
pierce | 40% |
impact | 40% |
fire | 10% |
cold | 0% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Flat | 1 | 50% |
Frozen | 2 | 40% |
Unwalkable | 99 | 20% |
بُسْتان الفُطر | 1 | 60% |
تلال | 1 | 60% |
جبال | 2 | 70% |
جبال منيعة | 99 | 90% |
رمال | 1 | 50% |
ساحلي | 2 | 40% |
غابة | 1 | 60% |
قرية | 1 | 70% |
قصر | 1 | 70% |
كهف | 1 | 40% |
مستنقع | 2 | 40% |
مياه ضحلة | 2 | 40% |
مياه عميقة | 99 | 20% |