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Gremlin Immortal

(image)

After serving for nearly a millenia on the colony council, gremlin sorcerers go into exile to attempt to complete their mastery of space and time. Those who fail to control the forces unleashed in completing their final test are obliterated by the fury of the ensuing maelstrom. Those that succeed however are able to absorb the fiery storm and harness its power. Having conquered the tribulations of time and space the newly arisen immortal is blessed with eternal life and unimaginable power. Immortals only return from their exile when a colony is threatened by great peril.

Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.

Advances from: Gremlin Sorcerer
Advances to:
Cost: 200
HP: 85
Movement: 6
XP: 500
Level: 5
Alignment: neutral
IDstrn_gremlin_immortal
Abilities: teleport
(image)force blow
impact
12 - 4
melee
magical
(image)force shove
impact
15 - 6
ranged
magical
(image)temporal rift
arcane
18 - 5
ranged
magical
(image)spatial fissure
pierce
14 - 7
ranged
magical
(image)conjure singularity
cold
50 - 2
ranged
magical
Resistances:
blade50%
pierce50%
impact50%
fire20%
cold10%
arcane0%
TerrainMovement CostDefence
Castle170%
Cave140%
Coastal Reef240%
Deep Water9920%
Flat150%
Forest160%
Frozen240%
Hills160%
Impassable9990%
Mountains270%
Mushroom Grove160%
Sand150%
Shallow Water240%
Swamp240%
Unwalkable9920%
Village170%