Master Fencer

(image)

Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

The occasional loss of limb is an unfortunate side effect of unarmored combat. Though such an injury prevents the use of bows and crossbows, slings can be wielded one-handed, and make for a competent substitute.

 

Information

Advances from: Veteran Fencer, Veteran Fencer
Advances to:
Cost: 60
HP: 72
Moves: 7
XP: 150
Stufe: 3
Tag-/Nachteinfluss: redlich
Id: Master Fencer
Abilities: Plänkler

Attacks (damage × count)

(image)Säbel(blade attack) Klinge7 × 5(melee attack) Nahkampf
(image)Schleuder(impact attack) Wucht7 × 4(ranged attack) Fernkampf

Resistenzen

(icon) Klinge-30% (icon) Stich-20%
(icon) Wucht-20% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan10%

Terrain

TerrainMovement CostDefense
(icon) Burg170%
(icon) Dorf170%
(icon) Flachland160%
(icon) Gebirge370%
(icon) Gefroren240%
(icon) Höhle250%
(icon) Hügel270%
(icon) Küstennahes Riff250%
(icon) Pilzhain270%
(icon) Sand240%
(icon) Seichtes Wasser240%
(icon) Sumpf240%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald270%
Last updated on Mon Jan 20 01:16:16 2025.