Mysta Naiadum
Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.
Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.
Information
Advances from: | ‒ |
---|---|
Advances to: | Sacerdos Nereiis, Praecantrix Nereiis |
Cost: | 16 |
HP: | 27 |
Moves: | 6 |
XP: | 42 |
Ordo: | 1 |
Pars: | lawful |
Id: | Mermaid Initiate |
Abilities: | ‒ |
Attacks (damage × count)
lituus | impulsum | 7 × 1 | comminus | ||
spuma aquae | impulsum | 8 × 2 | eminus | (magicus) |
Firmitas
lamina | 0% | cuspis | 0% | |||
---|---|---|---|---|---|---|
impulsum | 0% | igneum | 0% | |||
frigidum | 20% | mysticum | 0% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Aqua | 1 | 60% | |
Castellum | 1 | 40% | |
Caverna | 3 | 20% | |
Colles | 4 | 30% | |
Cotes | 2 | 70% | |
Fake Shroud | ‒ | 0% | |
Fungus | 3 | 20% | |
Glaciale | 2 | 30% | |
Harena | 2 | 30% | |
Invium | ‒ | 0% | |
Montes | ‒ | 0% | |
Palus | 1 | 60% | |
Planum | 2 | 30% | |
Salum | 1 | 50% | |
Silva | 4 | 30% | |
Viculus | 1 | 40% |
Last updated on Wed Nov 13 01:04:54 2024.