Mermaid Initiate
Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.
Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.
Information
Advances from: | ‒ |
---|---|
Advances to: | Mermaid Priestess, Mermaid Enchantress |
Cost: | 16 |
HP: | 27 |
Moves: | 6 |
XP: | 42 |
Level: | 1 |
Stilling: | lawful |
Id: | Mermaid Initiate |
Abilities: | ‒ |
Attacks (damage × count)
stafur | höggvopn | 7 × 1 | skylming | ||
vatnsúði | höggvopn | 8 × 2 | langdræg | (galdrar) |
Mótstöður
eggvopn | 0% | stungvopn | 0% | |||
---|---|---|---|---|---|---|
höggvopn | 0% | eldur | 0% | |||
kuldi | 20% | yfirnáttúrulegt | 0% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Deep Water | 1 | 50% | |
Fake Shroud | ‒ | 0% | |
Fjöll | ‒ | 0% | |
Flatlendi | 2 | 30% | |
Frost | 2 | 30% | |
Fungus | 3 | 20% | |
Grunnt vatn | 1 | 60% | |
Hellir | 3 | 20% | |
Hólar | 4 | 30% | |
Kastali | 1 | 40% | |
Mýri | 1 | 60% | |
Sandur | 2 | 30% | |
Skógur | 4 | 30% | |
Árif | 2 | 70% | |
Ógengilegt | ‒ | 0% | |
Þorp | 1 | 40% |
Last updated on Wed Nov 13 01:04:36 2024.