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Wesnoth Units database

Fly

(image)

During one invasion a sea state officer noted that some of the crazy little people with blow guns were harder to kill than the rest. He decided to call these groups 'flies' and the name has stuck for any of the more experienced pygmy units.

Information

Advances from: Knat
Advances to: Stinger Mudfoot
Cost: 15
HP: 30
Movement: 6
XP: 44
Level: 1
Alignment: chaotic
IDEFM_Fly
Abilities: self-heal

Attacks (damage - count)

(image)fist
melee
4 - 2
impact
(image)blow darts
ranged
3 - 6
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef240%
(icon) Deep Water9910%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen320%
(icon) Hills260%
(icon) Mountains370%
(icon) Mushroom Grove260%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp250%
(icon) Unwalkable9910%
(icon) Village160%