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Wesnoth Units database

Loyalist

(image)

True loyalty is a hard thing to come by in the Sea States but most successful Lords have a few whom either through personal charisma or by conditioning since childhood they can rely on to serve them faithfully out of personal motivation. Depending on the lord these may serve as soldiers, personal guards, or as enforcers who answer to no guild.

Information

Advances from:
Advances to: Vassal
Cost: 17
HP: 32
Movement: 6
XP: 37
Level: 1
Alignment: lawful
IDEFM_Loyalist
Abilities:

Attacks (damage - count)

(image)hammer
melee
5 - 4
impact
dauntless

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water9910%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove240%
(icon) Sand130%
(icon) Shallow Water330%
(icon) Swamp240%
(icon) Unwalkable9920%
(icon) Village160%