Shifter
When the scientifically minded dalefolk heard stories about witches turning princesses into frogs and other such tales they undertook to learn how it worked. They were successful to an extent. Although they could not figure out how to turn someone else into a beast they did eventually learn how to do it to themselves. It is a rare talent and much in demand for both domestic and militaristic problems. The downside of this magic is that those who initiate themselves with this power cannot seem to control it and thus their form is determined by their landscape.
Information
Advances from: | |
Advances to: | Wilderman |
Cost: | 18 |
HP: | 32 |
Movement: | 5 |
XP: | 60 |
Level: | 1 |
Alignment: | neutral |
ID | EFM_Shifter_Human |
Abilities: | shifter |
Attacks (damage - count)
fist melee | 3 - 2 impact |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 10% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 40% | |
Hills | 1 | 50% | |
Mountains | 2 | 70% | |
Mushroom Grove | 2 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 40% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |