Golem Boss
After some time, the spirit inside of the Golem starts to change its visage, growing eyes of sort from which it can shoot missiles of cold.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Golem |
Advances to: | |
Cost: | 40 |
HP: | 55 |
Movement: | 4 |
XP: | 100 |
Level: | 2 |
Alignment: | neutral |
ID | EoMa_Golem_Boss |
Abilities: | regenerates |
Attacks (damage - count)
charge melee | 8 - 3 impact | charge | |
missile ranged | 4 - 3 cold | magical |
Resistances
blade | 50% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | -5% | fire | 50% | |||
cold | 50% | arcane | 50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 1 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 20% | |
Flat | 1 | 30% | |
Forest | 1 | 30% | |
Frozen | 2 | 30% | |
Hills | 1 | 30% | |
Mountains | 1 | 30% | |
Mushroom Grove | 1 | 30% | |
Sand | 1 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 30% | |
Village | 1 | 30% |