Water Avatar
With time, the water elemental dramatically increases both its size and strength of current to become something grander: an avatar of water. Ceaselessly turning in hypnotizing spirals of surges, water avatars manipulate their bodies into whatever form suits the battle. Their bodies have become tumultuous and wilder in the heat of combat, their whole form a chaotic typhoon of rain and water. To this effect, many a dazed soldier have sometimes wondered why the frothy tides of a beach were pulling at his feet in the middle of a battlefield.
Special Notes: This unit is capable of basic healing. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit regenerates in the presence of water.
Information
Advances from: | Dimensional Gate 2 Water Elemental |
Advances to: | Water God |
Cost: | 28 |
HP: | 40 |
Movement: | 6 |
XP: | 150 |
Level: | 2 |
Alignment: | neutral |
ID | EoMa_Water_Avatar |
Abilities: | heals +4, water |
Attacks (damage - count)
frozen fist melee | 8 - 2 cold | slows | |
water spray ranged | 10 - 2 impact |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -20% | |||
cold | 50% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 70% | |
Deep Water | 1 | 60% | |
Flat | 2 | 30% | |
Forest | 5 | 30% | |
Frozen | 2 | 30% | |
Hills | 5 | 30% | |
Mountains | - | 0% | |
Mushroom Grove | 3 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 1 | 70% | |
Swamp | 1 | 60% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |