Sun Guardian
The Sun Guardian is more powerful than the Follower. Being so strong, he is chosen to protect the most important shrines in the Kharos country (50% reduction in spell damage).
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The length of this unit’s weapon allows it to strike first in melee, even in defense.
Information
Advances from: | Sun Follower |
Advances to: | Kirios |
Cost: | 48 |
HP: | 68 |
Movement: | 5 |
XP: | 140 |
Level: | 3 |
Alignment: | lawful |
ID | EoMa_Sun_Guardian |
Abilities: |
Attacks (damage - count)
spear melee | 10 - 3 pierce | firststrike | |
fusion ranged | 8 - 3 fire | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 50% | |||
cold | 50% | arcane | 80% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |