Master of Air
These Magi are renowned for their speed and for their ability to create powerful winds. In battle, they conjure deadly storms of unspeakable power.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | Mage of Air |
Advances to: | |
Cost: | 48 |
HP: | 50 |
Movement: | 10 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | EoMa_Master_of_Air |
Abilities: | summon |
Attacks (damage - count)
short circuit melee | 12 - 1 impact | ||
sparks ranged | 3 - 10 arcane | magical | |
thunder ranged | 9 - 3 arcane | magical | |
eye of the storm ranged | 30 - 1 arcane | magical |
Resistances
blade | 0% | pierce | 90% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 3 | 50% | |
Coastal Reef | 1 | 60% | |
Deep Water | 1 | 60% | |
Flat | 1 | 60% | |
Forest | 1 | 60% | |
Frozen | 1 | 60% | |
Hills | 1 | 60% | |
Mountains | 1 | 60% | |
Mushroom Grove | 3 | 50% | |
Sand | 1 | 60% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | 1 | 60% | |
Village | 1 | 60% |