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Wind Spirit

(image)

As winds spirits stay in their physical form, they grow stronger, as does their power over winds. The advanced ability to control or herd winds allows the elemental to attack with more force. In addition they are now strong enough to hold a dagger.

Advances from: Air Elemental
Advances to: Zephyr
Cost: 19
HP: 28
Movement: 8
XP: 35
Level: 1
Alignment: neutral
IDEOM_Wind_Spirit
Abilities:
(image)dagger
blade
6 - 2
melee
(image)galeforce
impact
9 - 2
ranged
Resistances:
blade20%
pierce30%
impact20%
fire0%
cold10%
arcane0%
TerrainMovement CostDefense
Flat150%
Frozen150%
Unwalkable150%
بُسْتان الفُطر240%
تلال150%
جبال150%
جبال منيعة5020%
رمال150%
ساحلي150%
غابة150%
قرية150%
قصر150%
كهف240%
مستنقع150%
مياه ضحلة150%
مياه عميقة150%