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Wind Spirit

(image)

As winds spirits stay in their physical form, they grow stronger, as does their power over winds. The advanced ability to control or herd winds allows the elemental to attack with more force. In addition they are now strong enough to hold a dagger.

Advances from: Air Elemental
Advances to: Zephyr
Cost: 19
HP: 28
Movement: 8
XP: 35
Level: 1
Alignment: neutral
IDEOM_Wind_Spirit
Abilities:
(image)dagger
blade
6 - 2
melee
(image)galeforce
impact
9 - 2
ranged
Resistances:
blade20%
pierce30%
impact20%
fire0%
cold10%
arcane0%
TerrainMovement CostDefence
Castle150%
Cave240%
Coastal Reef150%
Deep Water150%
Flat150%
Forest150%
Frozen150%
Hills150%
Impassable5020%
Mountains150%
Mushroom Grove240%
Sand150%
Shallow Water150%
Swamp150%
Unwalkable150%
Village150%