Familiar
Powerful magic users sometimes have familiars, creatures which have had a spirit or minor demon drawn into them. A familiar may act as a spy or messenger for its master.
Information
Advances from: | |
Advances to: | |
Ƿeorþ: | 40 |
HP: | 36 |
Movement: | 8 |
XP: | 100 |
Level: | 2 |
Alignment: | nihtlic |
ID | Familiar |
Abilities: |
Attacks (damage - count)
bite neahfeoht | 5 - 5 ecg |
Resistances
ecg | 10% | stice | 30% | |||
---|---|---|---|---|---|---|
dynt | -10% | fyr | -20% | |||
ceald | 60% | runlic | -50% |
Land
Movement Cost | |||
---|---|---|---|
Land | Defense | ||
Beorgas | 1 | 60% | |
Burg | 1 | 60% | |
Coastal Reef | 1 | 60% | |
Deop Ƿæter | 1 | 60% | |
Fild | 1 | 60% | |
Gefroren | 1 | 60% | |
Hyllas | 1 | 60% | |
Sand | 1 | 60% | |
Sceald Ƿæter | 1 | 60% | |
Scræf | 1 | 60% | |
Swamp | 1 | 60% | |
Sƿammgraf | 2 | 60% | |
Unwalkable | 1 | 60% | |
Þorp | 1 | 60% | |
Ƿeald | 1 | 60% |