Familiar
Powerful magic users sometimes have familiars, creatures which have had a spirit or minor demon drawn into them. A familiar may act as a spy or messenger for its master.
Information
Advances from: | |
Advances to: | |
Cost: | 40 |
HP: | 36 |
Movement: | 8 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Familiar |
Abilities: |
Attacks (damage - count)
bite melee | 5 - 5 blade |
Resistances
blade | 10% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | -20% | |||
cold | 60% | arcane | -50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defence | ||
Castle | 1 | 60% | |
Cave | 1 | 60% | |
Coastal Reef | 1 | 60% | |
Deep Water | 1 | 60% | |
Flat | 1 | 60% | |
Forest | 1 | 60% | |
Frozen | 1 | 60% | |
Hills | 1 | 60% | |
Mountains | 1 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 1 | 60% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | 1 | 60% | |
Village | 1 | 60% |